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Showing posts with label champion. Show all posts
Showing posts with label champion. Show all posts

Thursday, February 17, 2011

New Ryze Playtesting

Caucheka at you again with an update to yesterdays post.

This has definitely been the best rework I've ever seen. (and the only one I've seen for that matter.) Yesterday I doubted the machine gun analogy but now I see how it really works. Seeing as how much I posted yesterday, I don't really think this post will reach half the length of the last one (excluding pictures).

So for starters, lets see where the machine gun analysis comes into play. Maxing out cooldown reduction, (shouldn't be that bad, you only need 20% from items or runes, seeing the 9% from masteries and the built in 10% on overload.) will bring Overload down to a whopping 2.1 second cooldown. Combined with his passive which reduces cooldowns by one second when he casts a spell. (No, it doesn't work on the spell you just cast it on.)

So for example, casting q followed by an instant w will bring q down to a 1 second cooldown. followed by another q and then e, and then another q.

Wednesday, February 16, 2011

Ryze Rework Has Been Revealed

Besides the new champion Maokai, the biggest thing this patch is the new and improved Ryze. The patch hasn't come out yet but they did release the patch notes. After my post on Maokai I will have one on how the new ryze plays out, but for now we'll have to stick with what we know and theory craft.


An analysis on Ryze, Old vs New


Overload:
Overload is Ryze's signature skill, a high damage bolt of energy that not only scales off of ability power, but also scales off his maximum mana. Obviously the bread and butter of any Ryze assault, and the rework still sticks true to this deliciousness.


Old Overload:
  • 2/4/6/8/10% cooldown reduction as a passive effect
  • 50/90/130/170/210 base damage, plus 45% of his ability power and 10% of his max mana
  • 11/10/9/8/7 second cooldown
  • 50/65/80/85/110 mana cost
  • 600 range and 1200 missile speed
New Overload:
  • 2/4/6/8/10% cooldown reduction as a passive effect
  • 30/55/80/105/130 base damage, plus 20% of his ability power and 10% of his max mana
  • 3.5 second cooldown
  • 70 mana cost
  • 675 range and 1400 missile speed
Obviously the biggest change is that while nearly slicing the damage in half, they also sliced the cooldown in half. Along with that, the mana cost has been set to 70 at all ranks, and they increased the range and the speed the missile travels.

Thursday, February 10, 2011

Maokai - the next tier 1 tank?

You know you're are screwed when a tree is chasing you. 
KILL IT WITH FIRE!!!
Maokai, the Twisted Treant, is Riot's latest attempt to make up for their streak of disappointing champion designs since Trundle. From what I have seen so far, Maokai seems to be quite a solid attempt to end the streak. Maokai is a tank; most likely built quasi-tank judging from his abilities. While Maokai possess immense teamplay potential, he is also a direct counter to the current "team AOE to win" meta-game. 
Maokai the Twisted Treant