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Showing posts with label patcher. Show all posts
Showing posts with label patcher. Show all posts

Friday, February 11, 2011

The new patcher update - Replay sooner?

"Secondly, the new Patcher represents the first stride forward on the road towards a polished replay system. Replays are processed by the game through saved command sets. With the League of Legends game engine being updated so frequently, replays would currently break every two weeks. While there is still work to be done, this new Patcher will be able to launch older versions of League of Legends, allowing successful replays regardless of how long ago the game may have taken place."


Does this mean we would get the official replay system soon? Probably not.


Riot responds with the new patcher update after being one-upped by a random group of programmers who created the first working replay function for League of Legends (leaguereplay) last week. In this announcement, Riot claims this new version of patcher will be "the first stride forward on the road towards a polished replay system." Riot included other features such as faster patching, installing, and error fixes, but they are merely dressings to the main course. Riot could have fixed these known bugs in any of the previous patches.
New League of Legends Patcher